• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Some Quick Stuffs

April 4, 2008 by Bartoneus

I can’t believe it was a year ago today that I posted my mocking comic of Dave being a french-blob game designer, but today he left again for his “secret con” that maybe he’ll find some sneaky internet lurking around out there to update us all on how it’s going.

Keith Baker posted a great story about playing in his first 4th Edition game (rather than DMing it, which I’d guess he’s already a pro at).  He had the pleasure of being diced up by kobolds at the hands of Rob Heinsoo, which I can only imagine was way more fun than it sounds.

“I ended up playing a dragonborn paladin. I had a great time with it. I had a chance to use absolutely every ability my character possessed – skills, racial abilities, encounter powers, class features… while it doesn’t do a lot of damage, it’s fun to be able to burst onto the scene and breathe lightning over your enemies.”

I’m getting the feeling, already, that we’re going to see a ton of Dragonborn Paladins.  Them and Tiefling Rogues & Warlocks.  No one’s going to play a halfling anymore…

Since I know that many of our friends here in the Maryland area were big into Shadowbane, I randomly (through Zen of Design) found a post titled Why Shadowbane Didn’t Make Billions by Claus Grovdal, Lead Designer/Producer for the MMO Darkfall.

Shadowbane was a great concept and a great game, and the only reason it wasn’t a massive success, was buggy and outdated technology.

If Shadowbane had released without all the client crashes, with a better server solution and with a graphical engine that could compete with other games released at the time, it would have been a HUGE hit.

Also, there’s a new Hellboy 2 trailer out.  I trust Jami more than anyone else to find and keep a working link for the trailer so head over to AZM and check it out!

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Board, Card, and Miniature Games, Critical Bits, Movies, Video Games Tagged With: 4th Edition, D&D, hellboy, MMORPG, rob heinsoo, shadowbane

Comments

  1. Kameron says

    April 4, 2008 at 7:11 pm

    Long live halfling rogues!!!! Hairy feet are better than horns and tails.

  2. Reverend Mike says

    April 4, 2008 at 11:17 pm

    Long live halfling everything…

  3. Abe says

    April 6, 2008 at 12:27 pm

    I would ALWAYS roll a shortie

  4. joshx0rfz says

    April 6, 2008 at 9:27 pm

    ” Shadowbane was a great concept and a great game, and the only reason it wasn’t a massive success, was buggy and outdated technology.

    If Shadowbane had released without all the client crashes, with a better server solution and with a graphical engine that could compete with other games released at the time, it would have been a HUGE hit.”

    That’s really like saying the game wasn’t a success because it sucked. One issue is enough for an excuse, but a series of issues means it just shouldn’t have been released.

    I say this now with the makesomethingunreal.com contest a year away.

  5. joshx0rfz says

    April 6, 2008 at 9:39 pm

    HB2 trailer looks badass

  6. The Game says

    April 7, 2008 at 4:21 pm

    “That’s really like saying the game wasn’t a success because it sucked. One issue is enough for an excuse, but a series of issues means it just shouldn’t have been released.”

    In a way, but I think the point is that there was a well designed game in there that wasn’t a success because the implementation had problems. It shouldn’t have been released in that form for sure, but the idea was sound.

About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

    Follow me:

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2026 · News Pro Theme on Genesis Framework · WordPress · Log in