Danny and I are back from the D&D XP. I decided not to pay for the flaky hotel wi-fi to be able to do updates from the show floor. We played three games today: the first Living Forgotten Realms adventure,”Escape from Sembia” (which essentially ended in the second encounter as a TPK), press dungeon delve with James Wyatt, and a dungeon delve with Mike Mearls. So I have a little bit more play experience now, though the people who played through the entire first two LFR adventures will have a lot more (especially those who got to fight a dragon at the end of the second LFR module!)
Here’s just a collection of random 4e rules things I haven’t seen anywhere else. Keep in mind that some of these are very much conjecture. I list the source first.
- Sara Girard: Mounted combat is a higher level Paladin option. (She plays a Dragonborn Paladin, and she let slip that she wasn’t high enough level for a mount, but when pressed further, she gave us a “no comment.”)
- Rob Heinsoo: The same dynamic exists at all levels for characters. Without magic items, characters that don’t begin their career flying and teleporting won’t have powers even at epic that do that.
- Rob Heinsoo: Epic levels are in a bigger scale. More emphasis on Large and Huge monsters, and covering larger battles (as in terms of size of the field of battle.)
- Rob Heinsoo: In additional to difficult terrain playing a role on the battle, there will also be other types of interesting terrain and magical terrain.
- Rob Heinsoo: “Feather me yon oaf” had its name changed, but apparently there are those in R&D who still champion that name.
- Scott Rouse: Power Decks will probably become a product, and are something that they took the idea from the community for.
- Andy Collins: Monk as Martial Striker? “At least 50% wrong.”
- RPGA GM: Detect Magic is a ritual.
- RPGA GM: Skill Challenges. It was summed up as before you make a skill check, you pick if you want low, medium, or high difficulty. The higher the roll needed, the greater the reward if you pull it off. In the game, the same mechanic was used to use Streetwise to navigate a city, negotiate with a merchant, and move stealthily through the streets. Another example given to me by another player was in a bazaar they were able to combine a Thievery check with the Wizard casting Mage Hand to bring a tent down while they grabbed some stuff.
- RPGA GM: The dragon at the end of LFR2 has 280 HP. He is beatable by first level PCs, though it takes a lot of luck and a little niceness by the DM for the dragon to come out of the shadows.
- James Wyatt: Three monsters in the MM that can be used as PCs: Gnomes, who “hide”, Orcs are strong, and Shadar-Kai who are dexterous, can teleport, and become incorporeal. Players could trade tokens to “unlock” these races for use in the Living Forgotten Realms RPGA campaign. (Here’s the board outside the Delve, but they don’t have stats.)
- Mike Mearls: Minions are destroyed by any hit. Someone did literally one point of damage to a minion zombie and killed it.