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A fey's journal: Under Ptolus' Necropolis (estimated time: noon)

November 20, 2007 by The Chatty DM

pixie.jpgImage Source: Art from Song of Serenity (Magic the Gathering, Exodus, Wizards of the Coast), Copyright 2005 Tony DiTerlizzi (Check his site!), used with the artists’ permission.

Here is Yan’s latest player log detailing last Friday’s tomb crawling. Enjoy!

I take a few minutes to write this as we are discussing our next course of action.

Since my last entry we fought the last plant like monster. But this time we fought on our terms. This means we hit it with a tanglefoot bag (yeah Cixi!) slowing it just sufficiently for us to kill it without giving it a chance to strike back at us.

Although I looked at it for just a bit too long and ended up invaded by a feeling of oneness and peace… So I spent much of this fight playing the flute. Grrrrr!.

So we came back to the tomb’s first room and searched a bit before going on to the next passage. We found a hidden stairway, under the big statue in the middle of the room so we decided to start there.

Investigating this passage we stumbled into another room full of coffins whose content had been dumped on the floor and looted. In one of them rested a girl that was moaning, apparently poisoned. We rushed to her help.

After a few restoration spell and the healing ministrations of Cruguer she came to her senses and embraced him far longer than seemed appropriate… Then I noticed they were kissing! He certainly did not seemed to mind… Umph!

This profoundly annoyed me… I mean… He should have known that she was a succubus and he should have at least tried to resist her no?

I was the first to react to this abomination! When it became apparent that she was a fiend and that poor, no-backbone Cruguer was getting drained before my very eyes. I angrily shoot a bolt of sound at them but, in their embrace, I hit Cruguer instead of that nefarious bitc… huh creature.

Thank Elhonna the fight did not last long and a masterful hit by Cixi put an end to that Demon-Whore’s existence in this plane. I did feel a pang of guilt at having hit Cruguer and spent everything I had to heal him (emptying our only Restoration wand).

But still this was an unsettling experience… I it’s not like I actually like that sanctimonious tortured… nice guy… (Sigh)

I have no time to dwell on this as I’m being pressed by the others to finish writing this so we may smash that locked door…. So, by that time, the others were rummaging in the Succubus’s possessions. We found an adamantine battle axe that the succubus had received as payment for her services. Whoever called her here did not want anybody to go through. They didn’t plan for us, the Fiend Slayer quintet! Ha! (hmmm… They might actually agree to this group name… I liked the Emerald Quintet better but noooo… Too cheesy they said. Umpf!)

The room lead to another one which had two apparent exits. Some invisible glyphs where protecting this area and again Cruguer got wounded along with Cixi and Nogard when one of them exploded in their face. Along with 2 other stone doors, Cixi ‘discovered’ an illusion hiding a hewn stone passage.

We took that passage and it lead into another defiled coffin-filled room. This room only other visible exit was a tunnel that had been blocked seemingly to prevent something from entering into the tomb. The coffins in this room had also been mostly opened. We found one unsealed coffin and opening it revealed a lever in it.

After investigating we noticed that their was a trap on it which was not to hard to circumvent. Upon pulling the lever a segment of the wall opened behind us and stairs were seen leading down.

At the bottom of these stairs we arrived in a large domed room with an approximately 10 meters wide crevice filled with some kind of vine-like plant. Two gigantic blood-infused monstrosities were waiting for us there. Another fight, another victory. Again Cruguer, Nogard and Cixi received quite the beating. If thing continue at this rate I’ll need a brand new wand of healing before the end of the day…. (Chatty DM: I think about 20 charges of wands were spent in this adventure so far)

I did investigate the crevice spotting some pool filled of the very same green stuff that started it all, only this time there was a whole lot more of it and it was glowing, never a good sign …

I felt an ominous presence calling to me. but could not see much and did not want to investigate the premises thoroughly with no potential backup coming.

Back in our cicrular domed room, there is three doors leading out.One of them lead to a room containing a lone sarcophagus on a pedestal that had an hidden compartment with some magical stuff in it.

While Aravar was checking the room for magic, the floor collapsed under him but he evaded a drop onto stalagmites thanks to his Swift Fly spell… Quite handy hehe!

So here we are and as I’m writing this Nogard is about to chop down the second door that was locked (the 1st one so far). …

Wow! down in one strike! What a brute! Who needs a rogue when you have a 1/2 dragon wielding an adamantine axe?

Eh… What was that sound? It sound like a gorilla…

Oh Cra…

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Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: Player Log

Comments

  1. Seth says

    November 22, 2007 at 10:13 am

    Oh shi…

  2. Yan says

    November 22, 2007 at 11:08 am

    Thanks for the comment Seth! It’s really appreciated…

    LOL!

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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