My turn now!


Thanks so much for those who answered the Getting to know the DMs questionnaire. I have read all the posts and will check periodically for new ones. I even put the post in my ‘favorite links’ on the page to allow anyone to answer later on.

Now it’s my turn. I won’t directly recycle stuff from the blog and I’ll try to make all new responses fresh.

Here goes:

What’s your current campaign’s elevator pitch (if not in a game, tell me about your next one or last one)?

  • Following a destructive war, a group of Fiend Hunters stumble upon plans for world-wide corruption and domination by the Neutral Evil Yugoloths. They are determined to bring the fight to the Outer Planes and twart those plans for good.

What Quote would best summarize your current GMing style?

  • KISS Phil, KISS. Oh! what if I added this organization?… and then this cool Monster and then…”
  • How can I cool this up?

What Role Playing games are you GMing right now (or plan on GMing soon)?

  • A heavily house-ruled version of D&D 3,5 with elements of Iron Heroes and other late d20 mechanics.

What do you look for in a game session to make it a great session?

  • When the players are all energized and you can feel the tension in the room… Fist pumping and shouts of ‘Yes!’ are good signs.

What do you look in a multi-session adventure to make it a great adventure?

  • When the story of the adventure unfolds in surprising directions by shaping itself around player decision. Especially when players discuss with me between sessions where they would like to go with their character in that adventure.

What tends to decrease your fun the most in a single session?

  • Definitively the presence of a stubborn rules lawyer. Also when a challenge’s frustration builds past the breaking point and the players can’t care about it anymore. (I need to take notes from you improv-savvy DMs)

Tell me about your fondest RPG memory as a GM?

  • There’s a lot in 24 years of DMing. But here’s one of my Top 5: High Level D&D 3.5 home-brewed adventure. The God of Food had just been slain and people were dying of hunger the world over. When the players took up the challenge of recovering the god’s divine spark and give it to another god of their choice, they said they felt like Epic badasses in a David Eddings novel. It does not get better than that often.