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Pain of Publication: Writing to Revise

Even though revisions are a pain in the ass, there’s a feeling of wizardry when you combine two throwaway characters into one quirky minor character or change a few proper nouns around to create foreshadowing. It almost feels like cheating. Knowing that revisions will be made should inform how you write a draft. I have learned to prioritize certain aspects of writing in my first draft and give other considerations lower priority.

Pain of Publication: Book Review of “Low Town”

Low Town is a rollicking mash up of two great genres: noir and fantasy. The author skillfully weaves a first person narrative in a way that vibrantly develops the setting into a living, breathing, festering, and foul supporting character unto itself.

The Pain of Publication: How I Got to Where I Am

The Pain of Publication is a journey through the process of novel publication. I emphasize, again, that this is a process. I can offer no advice on what works, because nothing has for me, but what I can do, is discuss my regular activity related to this subject. This column’s focus will range from the obvious (getting an agent), to related (how do I make my novel worth publishing), and all the way through tangential subject matters (I have not yet fathomed what those might be).

Pain of Campaigning: Rotating GMs

Dave and I always joked about our gaming white whale: The Supers Game. It’s not that running a superhero game was impossible, it was just that, for us, it had never gelled. Enter Gencon 2010 and my purchase of DC Adventures. I had a system, and I had player interest (though just barely); I even had a weeknight that would work, but I had one problem:

I wanted to play the damn game, not just run it.

Critical Hits: 5 Years and Counting

This has been our biggest year yet: not just in post count, traffic, or any number of other metrics. It’s been the year with the biggest changes and the most happening here on Critical Hits, and I couldn’t be prouder of where we are today.

Tabletop RPGs and Music: The Beautiful Thieves

Every RPGer struggles to make their game special. No one wants to run a forgettable, generic game. In my opinion, music can very easily fuel ideas for unique campaign settings, adventure, or character concepts.

Pain of Campaigning: Literature and Adventure Planning

Much of gamer culture is shared and it’s not very interesting to rip something off that everyone instantly recognizes and inevitably metagames for. That’s where literature comes in.

Time is running out to vote for Critical Hits! Voting ends Saturday Night!

You only have until the end of Saturday, 8/1 to vote for us in the 2009 Ennie Awards for Best Website. (Remember, you don’t need to vote for any other category if you don’t want to, and 1 is best!) We just reached 1500 RSS feed subscribers today, and so if we got all of [...]

Pain of Campaigning: XIX Getting My Hands Dirty

Last week I dealt with brainstorming for my military-based high fatality huge party epic campaign. This week, I’m going to elaborate on a few of the underlying concepts for the campaign. What follows are my preliminary rules/fluff for the game, subject to further consideration and reader feedback.