Search Results for: pain of campaigning

Pain of Campaigning: Rotating GMs

Dave and I always joked about our gaming white whale: The Supers Game. It’s not that running a superhero game was impossible, it was just that, for us, it had never gelled. Enter Gencon 2010 and my purchase of DC Adventures. I had a system, and I had player interest (though just barely); I even had a weeknight that would work, but I had one problem:

I wanted to play the damn game, not just run it.

Pain of Campaigning: Literature and Adventure Planning

Much of gamer culture is shared and it’s not very interesting to rip something off that everyone instantly recognizes and inevitably metagames for. That’s where literature comes in.

Pain of Campaigning: XIX Getting My Hands Dirty

Last week I dealt with brainstorming for my military-based high fatality huge party epic campaign. This week, I’m going to elaborate on a few of the underlying concepts for the campaign. What follows are my preliminary rules/fluff for the game, subject to further consideration and reader feedback.

Pain of Campaigning: Actually Planning

After a long hiatus of actively DMing, I was roused from my gaming slumber. The results are a bit unusual and probably not going to be to everyone’s liking, but after droves and droves of articles detailing how to run games, I figure I’d do an article of my current work in progress: XIX.

Pain of Campaigning VIII: What About the Bad Guys?

Looking at the Campaigning Inquisition, I saw that the vast majority of people favor heroic or at least characters that have the potential to be heroes. Considering the nature of the D&D beast, this makes sense, but I worry that people may be hesitant to try one of the most enjoyable modes of D&D: playing as one of the bad guys.

The Pain of Campaigning IV: Put a Little Politics in it

One of the hallmarks of my DMing style is the political element. My games tend to focus on character development and overarching story, with combats serving to accentuate those aspects. One of the key fuels for this kind of game are nations, kings, countries and gods all jockeying for position. It is crucial in this style of game to involve the players in the details without overshadowing them.

Pain of Campaigning VII: The Finale (Part I: What You Want the Adventure to be)

Well, if you’re reading this with a finale on the horizon, first, let me say: Congratulations! I can honestly say that amongst the best DMs I know that the prospect of actually having a campaign reaching a conclusion, rather than dying out, is no greater than 50%… and that’s a generous estimate. Personally, my latest […]

Pain of Campaigning VI: Give Your Villains Some Panache!

Well, it had to happen.  The Main Event has begun to plan his first 4E game (and speak in third person!) So now, with a campaign fresh on the brain, I’ll continue my last villains article and talk about how to make your villain(s), regardless of type, formidable, awesome and dastardly. They Have a Plan: […]

Pain of Campaigning V: Suitable Villains

So, let’s see, you have pre-planned your campaign, started it out with a bang, managed to balance a bunch of squabbling players interests in the game and even dared to put politics into it. Sounds like a great game, huh? Job’s over? Wrong. A recurring villain is one of the simplest ways to increase the […]

The Pain of Campaigning III: The Plot Thickens

So, assuming you’ve considered pre-campaign decisions and successfully started your game its now time to keep running a campaign. Not just treading water, but also have it be interesting, engaging, and fun. Maintaining interest, engagement, and enjoyment from all players and a DM can be incredibly difficult, but here are some of the most common […]