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	<title>Comments on: Game Design Exercises</title>
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	<link>http://www.critical-hits.com/2008/03/23/game-design-exercises/</link>
	<description>The Journal of Gamer Culture</description>
	<pubDate>Fri, 05 Dec 2008 16:18:16 +0000</pubDate>
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		<item>
		<title>By: Palm</title>
		<link>http://www.critical-hits.com/2008/03/23/game-design-exercises/#comment-15555</link>
		<dc:creator>Palm</dc:creator>
		<pubDate>Tue, 25 Mar 2008 14:32:54 +0000</pubDate>
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		<description>Hahaha, exelent. Rules for brainstorming, he sure is into this bussiness. ^^</description>
		<content:encoded><![CDATA[<p>Hahaha, exelent. Rules for brainstorming, he sure is into this bussiness. ^^</p>
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		<title>By: Bartoneus</title>
		<link>http://www.critical-hits.com/2008/03/23/game-design-exercises/#comment-15529</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Mon, 24 Mar 2008 14:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/03/23/game-design-exercises/#comment-15529</guid>
		<description>This is excellent, I can see how it would work particularly well for some people but maybe not as well for others.  No matter what it focuses on getting a lot of content down on paper in relatively short amounts of time.  Thanks Jake (and Dave)!</description>
		<content:encoded><![CDATA[<p>This is excellent, I can see how it would work particularly well for some people but maybe not as well for others.  No matter what it focuses on getting a lot of content down on paper in relatively short amounts of time.  Thanks Jake (and Dave)!</p>
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