<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: D&#038;D XP Seminar</title>
	<atom:link href="http://www.critical-hits.com/2008/02/28/dd-xp-seminar/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/</link>
	<description>The Journal of Gamer Culture</description>
	<pubDate>Fri, 05 Dec 2008 16:16:10 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.5</generator>
		<item>
		<title>By: Report from the Dungeons and Dragons Experience Convention 2008 &#124; LivingDice.com</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-19749</link>
		<dc:creator>Report from the Dungeons and Dragons Experience Convention 2008 &#124; LivingDice.com</dc:creator>
		<pubDate>Sun, 02 Nov 2008 02:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-19749</guid>
		<description>[...] to the DDXP experience to do some recon. He should be reporting in tomorrow. In the mean time, Critical Hits has a very nice entry on the 4th edition rules and [...]</description>
		<content:encoded><![CDATA[<p>[...] to the DDXP experience to do some recon. He should be reporting in tomorrow. In the mean time, Critical Hits has a very nice entry on the 4th edition rules and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Critical Hits is a Trilogy &#124; Critical Hits</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-19391</link>
		<dc:creator>Critical Hits is a Trilogy &#124; Critical Hits</dc:creator>
		<pubDate>Tue, 07 Oct 2008 07:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-19391</guid>
		<description>[...] D&#38;D XP Seminar [...]</description>
		<content:encoded><![CDATA[<p>[...] D&amp;D XP Seminar [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Compiled info on upcoming classes &#38; races - Page 7 - EN World D&#38;D / RPG News</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-19284</link>
		<dc:creator>Compiled info on upcoming classes &#38; races - Page 7 - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Tue, 30 Sep 2008 07:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-19284</guid>
		<description>[...] Forgotten Realms Player's Guide will include the Swordmage, as well as Drow and Genasi (source). It will also include a multiclass-only class for characters with spellscars (source). Barbarians, [...]</description>
		<content:encoded><![CDATA[<p>[...] Forgotten Realms Player&#8217;s Guide will include the Swordmage, as well as Drow and Genasi (source). It will also include a multiclass-only class for characters with spellscars (source). Barbarians, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arius</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15311</link>
		<dc:creator>Arius</dc:creator>
		<pubDate>Thu, 06 Mar 2008 04:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15311</guid>
		<description>Given the rules database and character generator alone makes it worth it for me, including Dungeon and Dragon just sweetens the pot.  

Anyone know if there is similar functionality for designing monsters/encounters?  I belive you can tie encounters to the game table, but I'd be happy with stat blocks that i can paste into adventure docs.

Not sure if I'll use the virtual game table, and I'm not keen on buying virtual minis unless their dirt cheap.</description>
		<content:encoded><![CDATA[<p>Given the rules database and character generator alone makes it worth it for me, including Dungeon and Dragon just sweetens the pot.  </p>
<p>Anyone know if there is similar functionality for designing monsters/encounters?  I belive you can tie encounters to the game table, but I&#8217;d be happy with stat blocks that i can paste into adventure docs.</p>
<p>Not sure if I&#8217;ll use the virtual game table, and I&#8217;m not keen on buying virtual minis unless their dirt cheap.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15306</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 06 Mar 2008 01:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15306</guid>
		<description>Balesir - basic answer is, you wouldn't do that, unless you were already paying for the rest of it.

WotC knows this, and has said this.  This is why it's just one part of the package.</description>
		<content:encoded><![CDATA[<p>Balesir - basic answer is, you wouldn&#8217;t do that, unless you were already paying for the rest of it.</p>
<p>WotC knows this, and has said this.  This is why it&#8217;s just one part of the package.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Balesir</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15298</link>
		<dc:creator>Balesir</dc:creator>
		<pubDate>Wed, 05 Mar 2008 10:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15298</guid>
		<description>Indeed, Ekrim - although I prefer a pay-for version (BattlegroundsRPG - see http://www.battlegroundsgames.com/) myself, I have used MapTools and it's truly excellent for the price!

Basic point is, you can get a free or cheap VTT out there that you run and control yourself and can import maps, figures etc. to directly from thousands of web sources.  So now I can pay an ongoing fee to use a tool that someone else controls and for which I have to pay for or create all the graphics - why would I want to do that??

Still, 4E itself and the online 'live' ruleset look nice.  If the expansions and features make it broad enough and flexible enough to run the range of games I would like to, the 4E experience should be pretty good, I'm thinking!</description>
		<content:encoded><![CDATA[<p>Indeed, Ekrim - although I prefer a pay-for version (BattlegroundsRPG - see <a href="http://www.battlegroundsgames.com/" rel="nofollow">http://www.battlegroundsgames.com/</a>) myself, I have used MapTools and it&#8217;s truly excellent for the price!</p>
<p>Basic point is, you can get a free or cheap VTT out there that you run and control yourself and can import maps, figures etc. to directly from thousands of web sources.  So now I can pay an ongoing fee to use a tool that someone else controls and for which I have to pay for or create all the graphics - why would I want to do that??</p>
<p>Still, 4E itself and the online &#8216;live&#8217; ruleset look nice.  If the expansions and features make it broad enough and flexible enough to run the range of games I would like to, the 4E experience should be pretty good, I&#8217;m thinking!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ekrim</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15289</link>
		<dc:creator>Ekrim</dc:creator>
		<pubDate>Wed, 05 Mar 2008 05:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15289</guid>
		<description>For the record, there are other virtual tabletop programs, including an open-source one called MapTool, available freely from rptools.net at the click of a button.  Good stuff and free, no subscription fees or the like.

Just thought I'd throw that out there.</description>
		<content:encoded><![CDATA[<p>For the record, there are other virtual tabletop programs, including an open-source one called MapTool, available freely from rptools.net at the click of a button.  Good stuff and free, no subscription fees or the like.</p>
<p>Just thought I&#8217;d throw that out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Balesir</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15168</link>
		<dc:creator>Balesir</dc:creator>
		<pubDate>Sat, 01 Mar 2008 18:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15168</guid>
		<description>Much interesting stuff, but the Virtual Tabletop looks less flexible that what I use now (even though it has the "kuhle 3dee" factor) and a character generator/record system that is online only and can disappear in a puff of corporate whim is about as attractive as a swimming pool full of sewage as far as I'm concerned...

The rules database is a very nice idea - could effectively be an online, live errata.  I wonder if the subscriber 'full rule text' will have a page reference set attached?  That way, if a rule that originally appeared in an early book is changed in a later book, a subscriber could add the new text to their older book (just for that rule) even if they don't have the newer one.  Nice.

At sixty quid a year I'll almost certainly subscribe for a while at least - just won't use the bits I don't like (and if what's left is not worth it, will cease subscription).</description>
		<content:encoded><![CDATA[<p>Much interesting stuff, but the Virtual Tabletop looks less flexible that what I use now (even though it has the &#8220;kuhle 3dee&#8221; factor) and a character generator/record system that is online only and can disappear in a puff of corporate whim is about as attractive as a swimming pool full of sewage as far as I&#8217;m concerned&#8230;</p>
<p>The rules database is a very nice idea - could effectively be an online, live errata.  I wonder if the subscriber &#8216;full rule text&#8217; will have a page reference set attached?  That way, if a rule that originally appeared in an early book is changed in a later book, a subscriber could add the new text to their older book (just for that rule) even if they don&#8217;t have the newer one.  Nice.</p>
<p>At sixty quid a year I&#8217;ll almost certainly subscribe for a while at least - just won&#8217;t use the bits I don&#8217;t like (and if what&#8217;s left is not worth it, will cease subscription).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tarrl</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15151</link>
		<dc:creator>Tarrl</dc:creator>
		<pubDate>Fri, 29 Feb 2008 23:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15151</guid>
		<description>me too!!!!</description>
		<content:encoded><![CDATA[<p>me too!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15150</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 29 Feb 2008 23:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15150</guid>
		<description>There may be additional things you can do once you're grappling, but as for establishing and maintaining a grapple, this looks like it should be it.

Nice, simple, straightforward.  Sounds good to me.</description>
		<content:encoded><![CDATA[<p>There may be additional things you can do once you&#8217;re grappling, but as for establishing and maintaining a grapple, this looks like it should be it.</p>
<p>Nice, simple, straightforward.  Sounds good to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tarrl</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15148</link>
		<dc:creator>Tarrl</dc:creator>
		<pubDate>Fri, 29 Feb 2008 23:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15148</guid>
		<description>That seems almost too easy. I will curious to see if there is more to the grapple rules. 
Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>That seems almost too easy. I will curious to see if there is more to the grapple rules.<br />
Thanks for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15146</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 29 Feb 2008 22:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/28/dd-xp-seminar/#comment-15146</guid>
		<description>If you want grapple, check out here:

http://www.gleemax.com/Comms/Pages/Communities/blogpost.aspx?blogpostid=45722&#38;pagemode=2

(The link seems sketchy, so I'll quote the relevant part.  The guy was asked by us to be sure to test out Grapple, and he did.)

&lt;i&gt;On the flip side, I went unconscious in three out of five encounters.  One was my own fault--I teleported in by my lonesome to test out the grappling rules.  There's no "grapple," ; just a "grab," which is a Strength attack opposed by Reflex defense and immobilizes the target; they can escape with either Acrobatics against your Reflex, or Athletics against your Fortitude.  So the DM told me, anyway; I missed the attack, and the cleric had to save my sorry butt.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>If you want grapple, check out here:</p>
<p><a href="http://www.gleemax.com/Comms/Pages/Communities/blogpost.aspx?blogpostid=45722&amp;pagemode=2" rel="nofollow">http://www.gleemax.com/Comms/Pages/Communities/blogpost.aspx?blogpostid=45722&amp;pagemode=2</a></p>
<p>(The link seems sketchy, so I&#8217;ll quote the relevant part.  The guy was asked by us to be sure to test out Grapple, and he did.)</p>
<p><i>On the flip side, I went unconscious in three out of five encounters.  One was my own fault&#8211;I teleported in by my lonesome to test out the grappling rules.  There&#8217;s no &#8220;grapple,&#8221; ; just a &#8220;grab,&#8221; which is a Strength attack opposed by Reflex defense and immobilizes the target; they can escape with either Acrobatics against your Reflex, or Athletics against your Fortitude.  So the DM told me, anyway; I missed the attack, and the cleric had to save my sorry butt.</i></p>
]]></content:encoded>
	</item>
</channel>
</rss>
